

Aside from the lack of a first-person view I couldn't be happier with this one. It's obvious the developers did this to reward good jumping technique. In the game the key to keeping your momentum on multiple jumps is landing on the down-slope of the next hill. I spent hours perfecting the art of jumping for distance and placement (the free-roaming environments provide plenty of terrain to practice). The physics are only semi-realistic-in other words, launching your quad 300 feet over a giant hill is no problem. It doesn't matter if it's a snow track or one of the desert courses, the monstrous hills and valleys are the perfect catalyst for incredible high-flying maneuvers. Racing the quads over the dynamic terrain is the real treat. But as good as they are, the graphics are only part of the story. The colors are sharp and vibrant, the shading expertly done, and the textures very realistic. And, to their credit, Rainbow Studios pulled it all off without sacrificing graphic detail. You can literally see for miles into the clear (just a touch of fog) rolling landscapes. Unless you've played Motocross Madness for the PC, you've never experienced an off-road racer like this.

But soon after I fired ATV up I knew I'd be hooked for hours-it's that good. Monster Energy Supercross (Xbone) 0.06m copies sold.Who would've thought quad racing could be so darn fun? Not me, that's for sure. Monster Energy Supercross (PS4) 0.08m copies sold MX vs ATV All Out (Xbone) 0.04m copies sold. MX vs ATV All Out (PS4) 0.06m copies sold. MX vs ATV Supercross Encore (Xbone) 0.06m copies sold. They are huge (later games cut down the size of the map, with fury 2 having maps half the size of fury 1), and some of them contain great scenery objects to decorate them (I personally prefer the third map myself since it balances level geography and scenery objects the best with the fourth map coming a. MX vs ATV Supercross Encore (PS4) 0.06m copies sold. This set of maps on the original game is the main reason of these game's lasting appeal. MX vs ATV Supercross (Xbox 360) 0.06m copies sold. MX vs ATV Supercross (PS3) 0.03m copies sold. MX vs ATV Alive (Xbox 360) 0.55m copies sold. MX vs ATV Untamed (Xbox 360) 0.68m copies sold. MX vs ATV Untamed (PS3) 0.65m copies sold. MX vs ATV Reflex (Xbox 360) 0.72m copies sold. MX vs ATV Reflex (PS3) 0.91m copies sold. MX vs ATV Unleashed (Xbox) 0.40m copies sold. MX vs ATV Unleashed (PS2) 1.03m copies sold. Jeremy McGrath Supercross World (PS2) 0.23m copies sold. MX SuperFly featuring Ricky Carmichael (Xbox) 0.10m copies sold. MX SuperFly featuring Ricky Carmichael (PS2) 0.28m copies sold. MX 2002 featuring Ricky Carmichael (Xbox) 0.14m copies sold.

MX 2002 featuring Ricky Carmichael (PS2) 0.56m copies sold. McGrath vs Pastrana Freestyle Motocross (PS1) 0.26m copies sold.Ĭhampionship Motocross featuring Ricky Carmichael (PS1) 0.58m copies sold.Ĭhampionship Motocross 2001 featuring Ricky Carmichael (PS1) 0.14m copies sold. Jeremy McGrath Supercross 2000 (PS1) 0.71m copies sold.

Jeremy McGrath Supercross '98 (PS1) 1.04m copies sold.
#ATV OFFROAD FURY 1 DESERT SERIES#
Dakar: Desert Rally - Racing / PC,PS4,Xbox One,Xbox Series XS,PS5 (2022). In comparison here are stats I found for MX games.ĪTV Offroad Fury (PS2) 2.41m copies sold.ĪTV Offroad Fury 2 (PS2) 2.18m copies sold.ĪTV Offroad Fury 3 (PS2) 1.20m copies sold. ATV Offroad Fury - Blazin Trails - Racing / PSP.
#ATV OFFROAD FURY 1 DESERT FULL#
RDR2 also broke other records for digital sales on the Playstation Network: most pre-orders, biggest day-one full game sales, and most sales in the first three days. RDR2 already sold more copies than the first game did in the first 8 years. RDR2 is the fastest selling video game since GTA V. Sitting in the number 1 spot is GTA V which did $1 billion in sales. That put RDR2 second place in terms of sales in an opening weekend. In the opening weekend the game was released they achieved $725 million in sales. That said here are stats that I posted a while back in the RDR2 thread in non-moto. I'm not sure if it'll sell 100+ million copies.
